ONLINE CODING · AGES 6–12

From “how does it work?”
to “look what I made.”

Make games. Tell stories. Turn an idea into something your child can play, change, and proudly share.

US$20 per month · Ages 6–12

A young learner exploring technology with a laptop
LEARNING BY DOINGBig ideas start with a little curiosity.
Learn together
10 per group
Build a routine
2 classes a week
Time to practise
60 minutes each
Join from home
Live online

SMALL STEPS. SOMETHING TO SHOW.

A learning journey
parents can understand.

A starting point for their experience. A project to bring it to life. Explore the skills through examples from our student collection.

Dinosaur Dash student project screenshotDinosaur Dash

Student project by Sean Manu

01

Give clear instructions

Sequences · Events · Direction

Put instructions in order. Make a character respond to an action, such as a click or a key press.

Dodge Ball student project screenshotDodge Ball

Student project by Austin Courage

02

Turn an idea into a game

Repetition · Conditions · Interaction

Create a challenge with repeating actions and simple rules. Decide what happens when the player makes a choice.

Princess and the Frog student project screenshotPrincess and the Frog

Student project by Aika Liu Hui

03

Test, explain, and improve

Debugging · Reasoning · Creativity

Test a project, work through a mistake, and explain your choices. Add an idea of your own.

INSIDE A PRACTICAL CLASS

Think it through.
Then try it out.

An instructor to guide them. Space to try, ask questions, and make something their own.

  1. Explore an idea

    Start with a question or a challenge. Talk through what you want the code to do.

  2. Build with guidance

    An instructor explains the idea and helps children put it into practice.

  3. Try and troubleshoot

    Run the code. Notice what happens, ask questions, and work through mistakes.

  4. Show and explain

    Talk about what the project does and think about what could be improved next.

TRY A TINY CODING IDEA

One instruction. A different result.

Choose how many tiles the explorer should move, then run your instruction. Change the number and try again.

The explorer starts on the first tile.

An illustrative activity. Your child’s class project will depend on their starting point.

WHERE CAN CODING LEAD?

Keep their
curiosity growing.

Ready for another challenge? Talk with us about the next suitable step in our wider curriculum.

Apps and websites

App development and HTML/CSS connect coding ideas to useful tools and web pages.

Python and data

Python development, advanced Python, and data visualisation build towards working with written code and making sense of information.

AI and electronics

Artificial intelligence, machine learning, and electronics introduce further ways to explore technology.

Our team can confirm suitable groups, topic availability, and what is included before you enrol.

THE NEXT STEP STARTS WITH A CONVERSATION

Let’s find their starting point.

Live online coding for ages 6–12. 2 one-hour classes each week, 10 learners per group, US$20 per month.

Request a free trial

Our team will contact you to arrange a suitable session.